[See also the Barr and Feigenbaum's Handbook of AI, chapter 1; Nilsson's Principles of AI, sections 2.4.1 through 2.4.4 (A*), sections 3.1 and 3.2 (AND/OR trees and AO*); the Mackworth paper in Readings in Artificial Intelligence; and R. Korf, "Search: A survey of recent results" in Shrobe's Exploring Artificial Intelligence, pages 197-237, August 1990.] Pearl, J. and Korf, R. E., "Search techniques", Annual Review of Computer Science, volume 2, J.F. Traub, B.J. Grosz, B.W. Lampson and N.J. Nilsson, editors, pages 451-467, Annual Reviews Inc., Palo Alto, CA, 1987. L. Kanal and V. Kumar, "Search in Artificial Intelligence", Springer-Verlag, 1988. Hans J. Berliner, "The B* Tree Search Algorithm: A Best-First Proof Procedure", Artificial Intelligence, 12(1):23-40, May 1979. Also appears in "Readings in Artificial Intelligence". Pearl, J., "Heuristics: Intelligent Search Strategies for Computer Problem Solving", Addison-Wesley, 1984. Kirkpatrick, S. Gelatt, CD, and Vecchi, MP, "Optimization by Simulated Annealing", Science 220(4589):671-680, 1983. Hermann Kaindl, "Minimaxing: Theory and Practice", AI Magazine, 9(3):69-76, Fall 1988. Chris Thornton & Benedict du Boulay, "Artificial Intelligence Through Search" Kluwer Academic (Paperback version Intellect Books), Dordrecht Netherlands & Norwell, MA USA (Intellect at Oxford), 1992 Game Playing: David Levy, "Computer Gamesmanship: Elements of Intelligent Game Design", Simon & Schuster, ISBN 0-671-49532-1. David Levy, editor, "Computer Chess Compendium", Springer-Verlag, 1989. 440 pages, ISBN 0-387-91331-9 ($48). Elwyn R. Berlekamp, John H. Conway and Richard K. Guy, "Winning Ways, for Your Mathematical Plays", Academic Press, New York, 1982. Volume 1: Games in General (ISBN 0-12-091101-9). Volume 2: Games in Particular (ISBN 01-12-091102-7). Richard E. Korf, "Learning to solve problems by searching for macro-operators", Pitman, Boston, 1985. 147 pages, ISBN 0-273-08690-1. [Solution to Rubik's Cube, among other problems. This book is a revision of Korf's PhD thesis at CMU.] Richard Bartle, "Artificial Intelligence and Computer Games", Century Communications Ltd., UK, 1985. ISBN 0-7126-0661-0.Go Back Up